Before you connect a wallet or mint a SPECIMEN, acknowledge the following:
Never mint or trade with more than you can afford to lose completely.
SPECIMEN
666 specimens. 4 containment states · 8 species · one 64×64 source grid. Containment only degrades.
Every trait that matters is expressed through shape and damage — never a recolor. These figures are computed from all 666 metadata files.
Containment degrades in one direction only. Nothing in the archive gets re-sealed.
Intact, upright, contained. The archive baseline.
Tipped over. Contents pooled and unrecoverable.
Fractured glass, actively leaking. Terminal state.
The breach was found. Something got in. Rarest tier.
Species is orthogonal to state — an Amber Serum can be Sealed or Infested. Neurotoxin is the scarcest species; Roaches (6/666) is the thinnest single trait in the archive.
Drawn across all four containment states, including the rarest. Every piece is a verified-unique trait vector.








Eight of the 666, drawn across all four states. ▾
Deterministic pixel placement via Pillow at native 64×64. A rerun reproduces the identical 666, byte-for-byte.
Logo, avatar, banner, and every specimen derive from the same 64×64 hero grid. Brand can't drift from art.
Sealed → Spilled → Cracked → Infested. Damage and structure carry the scarcity, not a hue swap.
Trait vectors are checked at generation. 666 verified-distinct pieces, OpenSea-compatible metadata.
Traits are differentiated by shape first — state, closure, fracture, infestation — never by recolor alone. Contract not yet deployed; the art and metadata are chain-agnostic and ready.